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Civ 6 map scripts
Civ 6 map scripts






civ 6 map scripts

Mediterranean Colonies Settlers' extra Sight and Movement Supported by a "legion" of cities, they can aim for whatever victory path they feel suited. With their 4 bonuses being highly synergistic with each other, the Phoenicians are well-equipped to spread their colonies across the globe, while at the same time, wrest control of the sea.

  • 1.1.3 Phoenicia and their Loyalty effects.
  • 1.1.2 Starting the game with Eureka for Writing.
  • 1.1.1 Settlers' extra Sight and Movement.
  • However, you will still be able to use options such as Culturally Linked starts. Custom Map sizes added by mods such as Yet (not) Another Maps Pack will cause a CTD when loading the map. Unfortunately does not affect the vanilla maps.Īdded Land Area customisation (in intervals of 5%) Civs should no longer spawn in weird locations in this map script. Re-worked terrain generation algorithm to reduce long, thin southern hemisphere landmassesĪdded a quick bugfix for the broken AssignStartingPlots script that Firaxis introduced with the Fall 2017 patch. Re-worked map size and default land area - should result in decent spacing between civs. Slightly increased bonus sea resource spawn Adjusted reef spawn so they are less likely to interfere with harbor placement. This should make more tiles viable for city locations on pangaea continents. Increased in-land lake spawn in specific conditions around hills and mountains, away from rivers. Buffed tundra zones by allowing marshes to spawn at river deltas.

    civ 6 map scripts civ 6 map scripts

    Buffed temperate zone fertility by increasing the amount of marshes that spawn (frequency boosted by nearby river or lake tiles). This reduces the overall production of the area making it more balanced with other areas of the map. Nerfed equator fertility by adding a 33% chance of spawning grassland instead of plains on Jungle tiles. Increased Tundra should also make St Basils Cathedral in R&F more viable on this map. Before, Russia would have a low chance of spawning in tundra and using their ability. Slightly increased the range at which tundra tiles can spawn away from the North/South Pole. Removed Land Percent option and instead worked in a calculation to ensure there is enough land for the number of Civs on the map. New, more efficient way of creating landmasses which should reduce loading times. Completely re-written for Gathering Storm. Welcome to a completely new way to play Civilization VI.īased on the Azimuthal Equidistant map projection method, this map script arranges the North Pole at the very centre and the South Pole at the corners of the map.








    Civ 6 map scripts