

Every rank up will net you a new weapon or class. When the Customizer trailer premiered in which Relic claimed to have over 1 billion customization options, many gamers called “Foul!,” and assumed it was the kind of hyperbole that Gearbox used in promoting Borderlands. It’s nice, because when a player spawns on you, you get 50 XP, so newbies can rank up quickly whether they are killing/capturing, or not. From rank 1-4, you are equipped with this perk and cannot change it. Also, there is a perk that allows players to spawn on you. You have a default “safe” spawn zone as well as the ability to spawn on any captured flag (if you’re playing Seize Ground). The death toll will become astronomic, but capturing the middle point is an almost guaranteed win. Even that map is a blast, though it’s fun trying to gain some ground to the next cover area in an effort to capture the middle base. The one exception is the very small map Shattered Bridge, which is basically a grinder. This multilayered design approach to the maps negates forced chokepoints, creating a different flow of battle on each play. Many objectives will have a staircase leading to them, or require terrain traversal in order to reach, but the Assault class can jetpack from a closer location to get there. While there are only 5 maps, they are designed very well, and don’t get stale the superb level design is a true testament to Relic’s multiplayer team. The game ends when one team reaches 1000 points (each captured flag nets 2 points per second). There is a deliberate ebb and flow as each team vies for control of the capture points (3 or 4 depending on the size of the map). Seize Ground is just as brutal, but has a much different cadence. Annihilation matches are quick, brutal games that end when one team reaches 40 kills. There are 2 game modes: Annihilation (think team deathmatch), and Seize Ground, which is identical to Domination from the Call of Duty series. While the campaign in an excellent romp through the Warhammer 40k universe, the competitive multiplayer is an exceptional addition that should not be overlooked. The campaign is a twisted tale of betrayal, in which Captain Titus sets out to rid a world of the dreaded Orks.

While Dawn of War focused on tight, balanced real-time strategy gameplay, Space Marine is a gutsy, gory, badass third person shooter. Space Marine is quite the departure for Relic, whose Dawn of War series solidified them as the premier handlers of the Warhammer 40k license.
